I was able to download a glass shader that someone created off CreativeCrash.com. It's OKAY to take someone else's shader, but it's not okay to say, "I wrote this shader. I created it." You didn't, don't be stupid. If you tweaked it a lot, changed the colors, here and there, or started from scratch, then you can say "This one is mine." However, there was still "something's off" with the downloaded shader. It was a Blinn material (#2), and I changed it to Anisotropic material instead (#3).
As you can see, the glass material was too crystal clear for me. I used to have something that is similar to this - fake glass with a candle in it. So, from what I remember it's not crystal clear. The anisotropic material is somewhat similar, but the light reflected isn't that smooth. This is just a very small part of a larger scene. Still need to push the shaders a little bit more. I really like my first picture, but I need to figure out why there's a "gray" spot there. It can't be color because the rest of the shaders are on black, and if I turned it black, it will show up black instead.
Definitely will smooth the model for final rendering, make the candle more wax-like appearance (this is just a placeholder), and work on candle flames. I probably will change the color of the table, I'm not sure. I will also add baseboards (just noticed it now...looks very weird right now). The whole scene will be a lot darker than this. I probably will darken the scene and see how the glass shader reacts. They will react differently in different light situations


