Wednesday, July 13, 2011

Glass Crazy

I've been working on this piece for a while. It was a side piece that I did a year or two ago. I learned how to make my own glass shader. When I worked on it again for my portfolio review class, something was off. For some reason, the color turned out to be more gray and I couldn't figure out how to get rid of that grey spot as you can see in the first picture.

I was able to download a glass shader that someone created off CreativeCrash.com.  It's OKAY to take someone else's shader, but it's not okay to say, "I wrote this shader. I created it."  You didn't, don't be stupid.  If you tweaked it a lot, changed the colors, here and there, or started from scratch, then you can say "This one is mine."  However, there was still "something's off" with the downloaded shader. It was a Blinn material (#2), and I changed it to Anisotropic material instead (#3).


As you can see, the glass material was too crystal clear for me.  I used to have something that is similar to this - fake glass with a candle in it. So, from what I remember it's not crystal clear.  The anisotropic material is somewhat similar, but the light reflected isn't that smooth.  This is just a very small part of a larger scene.    Still need to push the shaders a little bit more.  I really like my first picture, but I need to figure out why there's a "gray" spot there. It can't be color because the rest of the shaders are on black, and if I turned it black, it will show up black instead. 

Definitely will smooth the model for final rendering, make the candle more wax-like appearance (this is just a placeholder), and work on candle flames. I probably will change the color of the table, I'm not sure. I will also add baseboards (just noticed it now...looks very weird right now). The whole scene will be a lot darker than this. I probably will darken the scene and see how the glass shader reacts.  They will react differently in different light situations

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